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//    Section: X = 1, Y = 5

begintextlibrary;

10 = "You spot a giant cockroach in the tall grass. It's about four feet long and has little dark brown spots on its back. Oddly, it's not doing anything. It's just watching you.";
11 = "";
12 = "You search the wreckage of the gremlin party. You find some cracked, worthless, wooden mugs. You also find a large bottle of dark wine. You keep it.";
13 = "";
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16 = "This area is hilly, and there's a small, isolated cove on the north shore. The heavy brush keeps you from seeing much, but the sounds coming from within are unmistakable. Someone is throwing a big party. ";
17 = "";
18 = "Now that the gremlin party has been trashed, you are able to loot their precious party supplies.";
19 = "";
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22 = "In this clearing in the forest, you find a patch of unusual flowers, of a variety uncommon in this area. Using your keen knowledge of nature, you determine that some of them could be very useful in potions.";
23 = "It's a valuable alchemical ingredient, and there's quite a supply here.";
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28 = "You meet a wandering group of Anama priests. They recognize you as enemies of the church. With a screeching battle cry, they attack.";
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32 = "You encounter a small group of Anama priests, accompanied by a group of well-armed guards. They all look exhausted. You greet each other and trade news. They say that they are traveling from town to town, curing any diseased villagers they find.";
33 = "Their work has so exhausted them that they don't even preach to you about the Anama faith. Instead, as they move on, they mention that, should you locate a elixir which could cure disease, not just any old curing potion, but the really good stuff, it would help them with the difficult cases.";
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37 = "Once again, you meet this wandering group of Anama priests. They ask if you were able to locate a curing potion. You have one. Do you give it to them?";
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41 = "After taking the elixir and testing it, the priests enthusiastically thank you for your help. _Thank you,_ one of them says. _We will be able to save a few lives with this._";
42 = "Before they leave, they pay you for the potion. They don't pay very much, but it's a lot to them.";
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46 = "You decide to be keep the curing potion to yourself. The priests don't press you to see if you have one. Instead, dejected, they move on.";
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50 = "Once again, you encounter this group of Anama priests.  They greet you and ask if you were able to locate curing elixir for them. You tell them that you haven't.";
51 = "They move on, continuing their struggle to defeat the diseases that have afflicted their isle.";
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